LeviLamina
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ContainerAction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/data/gameplayui/ContainerActionType.h"
7#include "mc/client/gui/gameplay/data/gameplayui/ContainerSlot.h"
8
9namespace GameplayUI {
10
11struct ContainerAction {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 4, ::GameplayUI::ContainerActionType> type;
16 ::ll::TypedStorage<4, 8, ::GameplayUI::ContainerSlot> source;
17 ::ll::TypedStorage<4, 8, ::GameplayUI::ContainerSlot> destination;
18 ::ll::TypedStorage<4, 8, ::GameplayUI::ContainerSlot> splitStart;
19 // NOLINTEND
20};
21
22} // namespace GameplayUI
Definition ContainerAction.h:7