LeviLamina
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SweetBerryBushBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/item/FertilizerType.h"
8#include "mc/world/level/block/FoliageBlock.h"
9
10// auto generated forward declare list
11// clang-format off
12class AABB;
13class Actor;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
20class ItemInstance;
21namespace BlockEvents { class ActorInternalEvent; }
22namespace BlockEvents { class BlockPlayerInteractEvent; }
23namespace BlockEvents { class BlockRandomTickEvent; }
24// clang-format on
25
26class SweetBerryBushBlock : public ::FoliageBlock {
27public:
28 // SweetBerryBushBlock inner types define
29 enum class BerryStage : int {
30 Sapling = 0,
31 NoBerries = 1,
32 SomeBerries = 2,
33 FullBerries = 3,
34 };
35
36public:
37 // prevent constructor by default
38 SweetBerryBushBlock();
39
40public:
41 // virtual functions
42 // NOLINTBEGIN
43 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
44
45 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
46
47 virtual void entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const /*override*/;
48
49 virtual bool isInteractiveBlock() const /*override*/;
50
51 virtual int getVariant(::Block const& block) const /*override*/;
52
53 virtual ::AABB getCollisionShape(
54 ::Block const&,
56 ::BlockPos const&,
58 ) const /*override*/;
59
60 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
61
62 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
63
64 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
65 /*override*/;
66
67 virtual bool dealsContactDamage(::Actor const& actor, ::Block const& block, bool isPathFinding) const /*override*/;
68
69 virtual bool
70 hasTag(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, ::std::string const& tagName) const
71 /*override*/;
72
73 virtual bool mayPlaceOn(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
74
75 virtual bool
76 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const
77 /*override*/;
78
79 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
80 /*override*/;
81 // NOLINTEND
82
83public:
84 // member functions
85 // NOLINTBEGIN
86 MCAPI SweetBerryBushBlock(::std::string const& nameId, int id);
87
88 MCAPI void onEvent(::BlockEvents::ActorInternalEvent& event) const;
89
90 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
91
92 MCAPI void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
93 // NOLINTEND
94
95public:
96 // static functions
97 // NOLINTBEGIN
98 MCAPI static bool
99 _growBush(::BlockSource& region, ::BlockPos const& pos, bool forceFullGrowth, ::Actor* sourceEntity);
100
101 MCAPI static bool
102 _pickBerries(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, ::Actor& sourceEntity);
103 // NOLINTEND
104
105public:
106 // constructor thunks
107 // NOLINTBEGIN
108 MCAPI void* $ctor(::std::string const& nameId, int id);
109 // NOLINTEND
110
111public:
112 // virtual function thunks
113 // NOLINTBEGIN
114 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
115
116 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
117
118 MCAPI void $entityInside(::BlockSource& region, ::BlockPos const& pos, ::Actor& entity) const;
119
120 MCFOLD bool $isInteractiveBlock() const;
121
122 MCAPI int $getVariant(::Block const& block) const;
123
124 MCFOLD ::AABB $getCollisionShape(
125 ::Block const&,
126 ::IConstBlockSource const&,
127 ::BlockPos const&,
129 ) const;
130
131 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
132
133 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
134
135 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
136
137 MCAPI bool $dealsContactDamage(::Actor const& actor, ::Block const& block, bool isPathFinding) const;
138
139 MCAPI bool
140 $hasTag(::BlockSource& region, ::BlockPos const& pos, ::Block const& block, ::std::string const& tagName) const;
141
142 MCFOLD bool $mayPlaceOn(::BlockSource& region, ::BlockPos const& pos) const;
143
144 MCAPI bool
145 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* actor, ::FertilizerType fType) const;
146
147 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
148
149
150 // NOLINTEND
151
152public:
153 // vftables
154 // NOLINTBEGIN
155 MCAPI static void** $vftable();
156 // NOLINTEND
157};
Definition AABB.h:18
Definition Actor.h:113
Definition BlockActor.h:29
Definition ActorInternalEvent.h:17
Definition BlockPlayerInteractEvent.h:18
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition FoliageBlock.h:21
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition ItemInstance.h:15
Definition optional_ref.h:10