LeviLamina
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PlayerDamageEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/game_refs/WeakRef.h"
7
8// auto generated forward declare list
9// clang-format off
11class EntityContext;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::WeakRef<::EntityContext>> mPlayer;
19 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ActorDamageSource>> mDamageSource;
20 // NOLINTEND
21};
Definition ActorDamageSource.h:18
Definition EntityContext.h:15
Definition PlayerDamageEvent.h:14