LeviLamina
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AnvilInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
7struct AnvilInfo {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<8, 32, ::std::string> costText;
12 ::ll::TypedStorage<8, 32, ::std::string> costSentiment;
13 ::ll::TypedStorage<1, 1, bool> shouldCrossOutIconBeVisible;
14 ::ll::TypedStorage<8, 32, ::std::string> previewItemName;
15 ::ll::TypedStorage<1, 1, bool> hasInputItem;
16 // NOLINTEND
17
18public:
19 // member functions
20 // NOLINTBEGIN
21 MCAPI ~AnvilInfo();
22 // NOLINTEND
23
24public:
25 // destructor thunk
26 // NOLINTBEGIN
27 MCFOLD void $dtor();
28 // NOLINTEND
29};
30
31} // namespace GameplayUI
Definition AnvilInfo.h:7