LeviLamina
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ILevelSoundManagerConnector.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/EnableNonOwnerReferences.h"
7#include "mc/deps/core/utility/pub_sub/Connector.h"
8#include "mc/deps/core/utility/pub_sub/Publisher.h"
9
10// auto generated forward declare list
11// clang-format off
13class Vec3;
14struct PlaySoundOptions;
16namespace Bedrock::PubSub::ThreadModel { struct MultiThreaded; }
17// clang-format on
18
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual ~ILevelSoundManagerConnector() /*override*/ = default;
24
25 virtual ::Bedrock::PubSub::Connector<
26 void(::SoundEventIdentifier const&, ::Vec3 const&, int, ::ActorSoundIdentifier const&, bool)>&
27 getOnLevelSoundEventConnector() = 0;
28
29 virtual ::Bedrock::PubSub::Connector<void(::PlaySoundOptions const&)>&
30 getOnLevelSoundEventWithVolumeAndPitchConnector() = 0;
31
32 virtual ::Bedrock::PubSub::Connector<void(::std::string const&)>& getOnStopLevelSoundEventConnector() = 0;
33
34 virtual ::Bedrock::PubSub::Connector<void()>& getOnStopAllLevelSoundsEventConnector() = 0;
35
36 virtual ::Bedrock::PubSub::Connector<void()>& getOnStopMusicEventConnector() = 0;
37 // NOLINTEND
38};
Definition ActorSoundIdentifier.h:17
Definition EnableNonOwnerReferences.h:7
Definition ILevelSoundManagerConnector.h:19
Definition Vec3.h:10
Definition PlaySoundOptions.h:9
Definition SoundEventIdentifier.h:13