LeviLamina
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ActorDamageByBlockSource.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDamageSource.h"
7#include "mc/world/level/BlockPos.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class Block;
13// clang-format on
14
15class ActorDamageByBlockSource : public ::ActorDamageSource {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::Block const*> mBlock;
20 ::ll::TypedStorage<4, 12, ::BlockPos const> mBlockPos;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual bool isBlockSource() const /*override*/;
27
28 virtual ::std::unique_ptr<::ActorDamageSource> clone() const /*override*/;
29
30 virtual ::std::pair<::std::string, ::std::vector<::std::string>>
31 _getDeathMessageInternal(::std::string const& deadName, ::Actor* dead) const /*override*/;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCFOLD bool $isBlockSource() const;
38
39 MCAPI ::std::unique_ptr<::ActorDamageSource> $clone() const;
40
41 MCAPI ::std::pair<::std::string, ::std::vector<::std::string>>
42 $_getDeathMessageInternal(::std::string const& deadName, ::Actor* dead) const;
43
44
45 // NOLINTEND
46};
Definition ActorDamageByBlockSource.h:15
Definition Actor.h:113
Definition Block.h:41