LeviLamina
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RequestedDataDrivenRender.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/renderer/actor/v2/ddrv2/PoolItemHandle.h"
7#include "mc/deps/minecraft_renderer/game/ShadowContext.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<8, 8, ::ddrv2::PoolItemHandle<::DataDrivenRendererPool>> mHandle;
20 ::ll::TypedStorage<1, 1, ::ShadowContext> mShadowContext;
21 ::ll::TypedStorage<8, 8, ::Actor*> mActor;
22 // NOLINTEND
23};
Definition Actor.h:113
Definition DataDrivenRendererPool.h:5
Definition RequestedDataDrivenRender.h:5