LeviLamina
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CocoaBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/FertilizerType.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class BaseGameVersion;
14class Block;
15class BlockActor;
16class BlockPos;
17class BlockSource;
18class ItemInstance;
19class Vec3;
20namespace BlockEvents { class BlockQueuedTickEvent; }
21namespace BlockEvents { class BlockRandomTickEvent; }
22// clang-format on
23
24class CocoaBlock : public ::BlockType {
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
29
30 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
31
32 virtual ::Block const&
33 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
34 /*override*/;
35
36 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
37 /*override*/;
38
39 virtual ::ItemInstance asItemInstance(::Block const&, ::BlockActor const*) const /*override*/;
40
41 virtual bool
42 onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, ::FertilizerType fType) const
43 /*override*/;
44
45 virtual bool canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const
46 /*override*/;
47
48 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
49 // NOLINTEND
50
51public:
52 // member functions
53 // NOLINTBEGIN
54 MCAPI void randomTick(::BlockEvents::BlockRandomTickEvent& eventData) const;
55
56 MCFOLD void tick(::BlockEvents::BlockQueuedTickEvent& eventData) const;
57 // NOLINTEND
58
59public:
60 // virtual function thunks
61 // NOLINTBEGIN
62 MCAPI bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
63
64 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
65
66 MCAPI ::Block const& $getPlacementBlock(
67 ::Actor const& by,
68 ::BlockPos const& pos,
69 uchar face,
70 ::Vec3 const& clickPos,
71 int itemValue
72 ) const;
73
74 MCFOLD void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
75
76 MCAPI ::ItemInstance $asItemInstance(::Block const&, ::BlockActor const*) const;
77
78 MCAPI bool
79 $onFertilized(::BlockSource& region, ::BlockPos const& pos, ::Actor* entity, ::FertilizerType fType) const;
80
81 MCFOLD bool $canBeFertilized(::BlockSource& region, ::BlockPos const& pos, ::Block const& aboveBlock) const;
82
83 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
84
85
86 // NOLINTEND
87
88public:
89 // vftables
90 // NOLINTBEGIN
91 MCAPI static void** $vftable();
92 // NOLINTEND
93};
Definition AABB.h:18
Definition Actor.h:113
Definition BaseGameVersion.h:8
Definition BlockActor.h:29
Definition BlockQueuedTickEvent.h:16
Definition BlockRandomTickEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition CocoaBlock.h:24
Definition ItemInstance.h:15
Definition Vec3.h:10