LeviLamina
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FlintAndSteelItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/item/Item.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
13class BlockSource;
14class Container;
16class ItemStack;
17class ItemStackBase;
18class Mob;
19class Vec3;
20// clang-format on
21
22class FlintAndSteelItem : public ::Item {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual void hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const /*override*/;
27
28 virtual int getEnchantSlot() const /*override*/;
29
30 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const
31 /*override*/;
32
33 virtual bool isDestructive(int auxValue) const /*override*/;
34
35 virtual ::InteractionResult _useOn(
36 ::ItemStack& instance,
37 ::Actor& entity,
38 ::BlockPos pos,
39 uchar face,
40 ::HandSlot handSlot,
41 ::Vec3 const& clickPos
42 ) const /*override*/;
43
44 virtual bool _calculatePlacePos(::ItemStackBase& instance, ::Actor& entity, uchar& face, ::BlockPos& pos) const
45 /*override*/;
46 // NOLINTEND
47
48public:
49 // virtual function thunks
50 // NOLINTBEGIN
51 MCFOLD void $hurtActor(::ItemStack& item, ::Actor& actor, ::Mob& attacker) const;
52
53 MCFOLD int $getEnchantSlot() const;
54
55 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar face) const;
56
57 MCFOLD bool $isDestructive(int auxValue) const;
58
59 MCAPI ::InteractionResult $_useOn(
60 ::ItemStack& instance,
61 ::Actor& entity,
62 ::BlockPos pos,
63 uchar face,
64 ::HandSlot handSlot,
65 ::Vec3 const& clickPos
66 ) const;
67
68 MCAPI bool $_calculatePlacePos(::ItemStackBase& instance, ::Actor& entity, uchar& face, ::BlockPos& pos) const;
69
70
71 // NOLINTEND
72
73public:
74 // vftables
75 // NOLINTBEGIN
76 MCAPI static void** $vftable();
77 // NOLINTEND
78};
Definition Actor.h:113
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Container.h:35
Definition FlintAndSteelItem.h:22
Definition InteractionResult.h:5
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Mob.h:56
Definition Vec3.h:10