LeviLamina
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AgentDetectCommandSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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// auto generated forward declare list
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// clang-format off
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class
EntityContext
;
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class
EntityRegistry
;
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namespace
AgentComponents {
class
DetectObstacle
; }
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namespace
AgentComponents {
class
DetectRedstone
; }
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// clang-format on
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class
AgentDetectCommandSystem
:
public
::ITickingSystem
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
initializeObstacle(
::EntityContext
& entity,
::AgentComponents::DetectObstacle
& detectComponent);
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MCAPI
static
void
initializeRedstone(
::EntityContext
& entity,
::AgentComponents::DetectRedstone
& detectComponent);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$tick(
::EntityRegistry
& registry);
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// NOLINTEND
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};
AgentComponents::DetectObstacle
Definition
DetectObstacle.h:7
AgentComponents::DetectRedstone
Definition
DetectRedstone.h:7
AgentDetectCommandSystem
Definition
AgentDetectCommandSystem.h:16
EntityContext
Definition
EntityContext.h:15
EntityRegistry
Definition
EntityRegistry.h:10
ITickingSystem
Definition
ITickingSystem.h:15
src
mc
entity
systems
AgentDetectCommandSystem.h
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