LeviLamina
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TradeOfferInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
7struct TradeOfferInfo {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<1, 1, bool> isOutOfUses;
12 ::ll::TypedStorage<8, 32, ::std::string> buyAItemName;
13 ::ll::TypedStorage<8, 32, ::std::string> buyBItemName;
14 ::ll::TypedStorage<8, 32, ::std::string> sellItemName;
15 ::ll::TypedStorage<4, 4, int> buyAItemAmount;
16 ::ll::TypedStorage<4, 4, int> buyBItemAmount;
17 ::ll::TypedStorage<4, 4, int> sellItemAmount;
18 ::ll::TypedStorage<8, 32, ::std::string> buyAItemId;
19 ::ll::TypedStorage<8, 32, ::std::string> buyBItemId;
20 ::ll::TypedStorage<8, 32, ::std::string> sellItemId;
21 ::ll::TypedStorage<1, 1, bool> hasSecondaryBuyItem;
22 ::ll::TypedStorage<1, 1, bool> playerHasItemsForTrade;
23 ::ll::TypedStorage<1, 1, bool> isSelectedTrade;
24 // NOLINTEND
25};
26
27} // namespace GameplayUI
Definition TradeOfferInfo.h:7