LeviLamina
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ContainerSlot.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/containers/ContainerEnumName.h"
7
8namespace GameplayUI {
9
10struct ContainerSlot {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<1, 1, ::ContainerEnumName> container;
15 ::ll::TypedStorage<4, 4, int> slot;
16 // NOLINTEND
17};
18
19} // namespace GameplayUI
Definition ContainerSlot.h:7