LeviLamina
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LiquidBlockBase.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class Block;
14class BlockPos;
15class BlockSource;
18class Material;
19class Random;
20class Vec3;
22namespace BlockEvents { class BlockPlaceEvent; }
24// clang-format on
25
26class LiquidBlockBase : public ::BlockType {
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual bool mayPick(::BlockSource const& region, ::Block const& block, bool liquid) const /*override*/;
31
32 virtual ::AABB getCollisionShape(
33 ::Block const&,
35 ::BlockPos const&,
37 ) const /*override*/;
38
39 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
40
41 virtual void neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const
42 /*override*/;
43
44 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
45 /*override*/;
46
47 virtual void onGraphicsModeChanged(::BlockGraphicsModeChangeContext const& context) /*override*/;
48 // NOLINTEND
49
50public:
51 // member functions
52 // NOLINTBEGIN
53 MCAPI void _solidify(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& changedNeighbor) const;
54
55 MCAPI void onPlaceBase(::BlockEvents::BlockPlaceEvent& eventData) const;
56
57 MCAPI void solidify(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& changedNeighbor) const;
58 // NOLINTEND
59
60public:
61 // static functions
62 // NOLINTBEGIN
63 MCAPI static ::Vec3 _getFlow(::IConstBlockSource const& region, ::BlockPos const& pos, ::Material const& material);
64
65 MCAPI static void emitFizzParticle(::BlockSource& region, ::BlockPos const& p);
66
67 MCAPI static int getDepth(::IConstBlockSource const& region, ::BlockPos const& pos, ::Material const& material);
68
69#ifdef LL_PLAT_C
70 MCAPI static float getSlopeAngle(::BlockSource& region, ::BlockPos const& pos, ::Material const& m);
71#endif
72
73 MCAPI static void trySpreadFire(::BlockSource& region, ::BlockPos const& pos, ::Random& random);
74 // NOLINTEND
75
76public:
77 // virtual function thunks
78 // NOLINTBEGIN
79 MCAPI bool $mayPick(::BlockSource const& region, ::Block const& block, bool liquid) const;
80
81 MCFOLD ::AABB $getCollisionShape(
82 ::Block const&,
84 ::BlockPos const&,
86 ) const;
87
88 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
89
90 MCAPI void $neighborChanged(::BlockSource& region, ::BlockPos const& pos, ::BlockPos const& neighborPos) const;
91
92 MCAPI bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
93
94 MCAPI void $onGraphicsModeChanged(::BlockGraphicsModeChangeContext const& context);
95
96
97 // NOLINTEND
98
99public:
100 // vftables
101 // NOLINTBEGIN
102 MCAPI static void** $vftable();
103 // NOLINTEND
104};
Definition AABB.h:18
Definition Actor.h:113
Definition BlockPlaceEvent.h:16
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition LiquidBlockBase.h:26
Definition Material.h:8
Definition Random.h:10
Definition Vec3.h:10
Definition optional_ref.h:10
Definition BlockAnimateTickData.h:14
Definition BlockGraphicsModeChangeContext.h:5
Definition context.h:5