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Home
User Guides
Developer Guides
API Reference
Maintainer Guides
Supported Versions
LeviMC
Home
Projects
Docs
4
LeviLamina
Mod loader for Minecraft Bedrock Edition
LegacyScriptEngine
Runs LLSE script plugins on LeviLamina
lip
General package installer
LeviLauncher
Bedrock launcher for Windows and Android
All repositories on GitHub
Mods
Blog
Community
About
API Reference
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PersonaEmoteInputSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/ViewT.h"
7
#include "mc/deps/ecs/strict/EntityModifier.h"
8
#include "mc/deps/ecs/strict/Include.h"
9
10
// auto generated forward declare list
11
// clang-format off
12
class
StrictEntityContext
;
13
struct
EmotePlayedTelemetryDataComponent
;
14
struct
EventingDispatcherComponent
;
15
struct
EventingRequestQueueComponent
;
16
struct
ShouldStopEmotingRequestComponent
;
17
struct
TickingSystemWithInfo
;
18
// clang-format on
19
20
class
PersonaEmoteInputSystem
{
21
public
:
22
// PersonaEmoteInputSystem inner types define
23
using
SystemView =
::ViewT
<
24
::StrictEntityContext
,
25
::Include<::ShouldStopEmotingRequestComponent>
,
26
::EventingDispatcherComponent
const
,
27
::EmotePlayedTelemetryDataComponent
const
>;
28
29
public
:
30
// static functions
31
// NOLINTBEGIN
32
MCNAPI
static
void
_personaEmoteInputSystem
(
33
::StrictEntityContext
const
& entity,
34
::EventingDispatcherComponent
const
& eventingDispatcherComponent,
35
::EmotePlayedTelemetryDataComponent
const
& emotePlayedTelemetryDataComponent,
36
::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent>
const
& requestQueueView,
37
::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent>
const
& modifier
38
);
39
40
MCNAPI static ::TickingSystemWithInfo
createSystem
();
41
// NOLINTEND
42
};
EntityModifier
Definition
EntityModifier.h:6
PersonaEmoteInputSystem
Definition
PersonaEmoteInputSystem.h:20
PersonaEmoteInputSystem::_personaEmoteInputSystem
static MCAPI void _personaEmoteInputSystem(::StrictEntityContext const &entity, ::EventingDispatcherComponent const &eventingDispatcherComponent, ::EmotePlayedTelemetryDataComponent const &emotePlayedTelemetryDataComponent, ::ViewT<::StrictEntityContext, ::EventingRequestQueueComponent > const &requestQueueView, ::EntityModifier<::EmotePlayedTelemetryDataComponent, ::ShouldStopEmotingRequestComponent > const &modifier)
PersonaEmoteInputSystem::createSystem
static MCAPI ::TickingSystemWithInfo createSystem()
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
EmotePlayedTelemetryDataComponent
Definition
EmotePlayedTelemetryDataComponent.h:5
EventingDispatcherComponent
Definition
EventingDispatcherComponent.h:8
EventingRequestQueueComponent
Definition
EventingRequestQueueComponent.h:8
Include
Definition
Include.h:6
ShouldStopEmotingRequestComponent
Definition
ShouldStopEmotingRequestComponent.h:5
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
PersonaEmoteInputSystem.h
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for LeviLamina by
1.16.1