LeviLamina
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ExperiencePotion.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/projectile/Throwable.h"
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class
ExperiencePotion
:
public
::Throwable {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
float
getGravity()
/*override*/
;
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virtual
float
getThrowPower()
/*override*/
;
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virtual
float
getThrowUpAngleOffset()
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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#ifdef LL_PLAT_S
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MCFOLD
float
$getGravity();
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#else
// LL_PLAT_C
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MCAPI
float
$getGravity();
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#endif
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MCFOLD
float
$getThrowPower();
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MCAPI
float
$getThrowUpAngleOffset();
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
**
$vftable
();
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// NOLINTEND
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};
ExperiencePotion
Definition
ExperiencePotion.h:8
Throwable::$vftable
static MCAPI void ** $vftable()
src
mc
world
actor
projectile
ExperiencePotion.h
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