LeviLamina
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BlockQueuedTickingComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/DefinitionTrigger.h"
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#include "mc/world/level/block/components/IBlockComponent.h"
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struct
BlockQueuedTickingComponent
:
public
::IBlockComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<1, 1, bool> mLooping;
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::ll::TypedStorage<4, 4, uint> mDelayIntervalMinTicks;
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::ll::TypedStorage<4, 4, uint> mDelayIntervalMaxTicks;
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::ll::TypedStorage<8, 56, ::DefinitionTrigger> mOnTimeDown;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~BlockQueuedTickingComponent
() =
default
;
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// NOLINTEND
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};
BlockQueuedTickingComponent
Definition
BlockQueuedTickingComponent.h:9
IBlockComponent
Definition
IBlockComponent.h:5
src
mc
world
level
block
components
BlockQueuedTickingComponent.h
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