LeviLamina
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ArmorStandItem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/item/HandSlot.h"
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#include "mc/world/item/Item.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockPos
;
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class
InteractionResult
;
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class
ItemStack
;
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class
Vec3
;
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// clang-format on
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class
ArmorStandItem
:
public
::Item {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual ::InteractionResult _useOn(
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::ItemStack
& instance,
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::Actor
& spawningActor,
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::BlockPos
pos,
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uchar face,
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::HandSlot handSlot,
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::Vec3
const
& clickPos
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)
const
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI ::InteractionResult $_useOn(
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::ItemStack
& instance,
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::Actor
& spawningActor,
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::BlockPos
pos,
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uchar face,
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::HandSlot handSlot,
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::Vec3
const
& clickPos
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)
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:113
ArmorStandItem
Definition
ArmorStandItem.h:18
BlockPos
Definition
BlockPos.h:17
InteractionResult
Definition
InteractionResult.h:5
ItemStack
Definition
ItemStack.h:26
Vec3
Definition
Vec3.h:10
src
mc
world
item
ArmorStandItem.h
Generated on
for LeviLamina by
1.16.1