LeviLamina
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EmptyLootItem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
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// auto generated forward declare list
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// clang-format off
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class
ItemStack
;
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class
LootTableContext
;
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class
Random
;
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// clang-format on
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class
EmptyLootItem
:
public
::LootPoolEntry
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
_createItem(::std::vector<::ItemStack>&,
::Random
&,
::LootTableContext
&)
const
/*override*/
;
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virtual ::LootPoolEntry::EntryType getEntryType()
const
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$_createItem(::std::vector<::ItemStack>&,
::Random
&,
::LootTableContext
&)
const
;
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MCFOLD ::LootPoolEntry::EntryType $getEntryType()
const
;
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// NOLINTEND
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};
EmptyLootItem
Definition
EmptyLootItem.h:15
ItemStack
Definition
ItemStack.h:26
LootPoolEntry
Definition
LootPoolEntry.h:18
LootTableContext
Definition
LootTableContext.h:20
Random
Definition
Random.h:10
src
mc
world
level
storage
loot
entries
EmptyLootItem.h
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for LeviLamina by
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