LeviLamina
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EmptyLootItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/entries/LootPoolEntry.h"
7
8// auto generated forward declare list
9// clang-format off
10class ItemStack;
12class Random;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual bool _createItem(::std::vector<::ItemStack>&, ::Random&, ::LootTableContext&) const /*override*/;
20
21 virtual ::LootPoolEntry::EntryType getEntryType() const /*override*/;
22 // NOLINTEND
23
24public:
25 // virtual function thunks
26 // NOLINTBEGIN
27 MCFOLD bool $_createItem(::std::vector<::ItemStack>&, ::Random&, ::LootTableContext&) const;
28
29 MCFOLD ::LootPoolEntry::EntryType $getEntryType() const;
30
31
32 // NOLINTEND
33};
Definition EmptyLootItem.h:15
Definition ItemStack.h:26
Definition LootPoolEntry.h:18
Definition LootTableContext.h:20
Definition Random.h:10