3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/NonOwnerPointer.h"
7#include "mc/deps/input/InputDeviceMapper.h"
8#include "mc/deps/input/InputMode.h"
21 using DeviceButtonId = int;
23 using DeviceButtonToButtonIdMap = ::std::unordered_multimap<int, uint>;
28 ::ll::TypedStorage<8, 64, ::std::unordered_multimap<int, uint>> mDeviceButtonToButtonIdMap;
29 ::ll::TypedStorage<4, 4, int> mPrimaryGameControllerId;
35 virtual void setMapping(
37 ::BindingFactory
const&,
38 ::InputMapping
const& inputMapping,
42 virtual void clearMapping(
int controllerId) ;
44 virtual ::InputMode getInputMode() const ;
47 tick(::InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> const&) ;
49 virtual
void changeControllerId(
int oldId,
int newId) ;
51 virtual
void clearInputDeviceQueue() ;
58 $setMapping(::InputEventQueue&, ::BindingFactory const&, ::InputMapping const& inputMapping,
int controllerId);
60 MCAPI
void $clearMapping(
int controllerId);
62 MCFOLD ::InputMode $getInputMode() const;
64 MCAPI
bool $tick(::InputEventQueue& eventQueue, ::Bedrock::NotNullNonOwnerPtr<::ControllerIDtoClientMap> const&);
66 MCAPI
void $changeControllerId(
int oldId,
int newId);
68 MCAPI
void $clearInputDeviceQueue();
Definition BindingFactory.h:5
Definition ControllerIDtoClientMap.h:5