LeviLamina
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Matrix.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Vec3;
8// clang-format on
9
10class Matrix {
11public:
12 // member variables
13 // NOLINTBEGIN
14 ::ll::TypedStorage<4, 64, ::glm::mat4x4> _m;
15 // NOLINTEND
16
17#ifdef LL_PLAT_S
18#else // LL_PLAT_C
19public:
20 // prevent constructor by default
21 Matrix();
22
23#endif
24public:
25 // member functions
26 // NOLINTBEGIN
27#ifdef LL_PLAT_C
28 MCAPI Matrix(::glm::vec4 const& row0, ::glm::vec4 const& row1, ::glm::vec4 const& row2, ::glm::vec4 const& row3);
29
30 MCAPI bool operator==(::Matrix const& rhs) const;
31
32 MCAPI void rotate(float a, ::glm::vec3 const& axis);
33
34 MCAPI void rotate(float a, float x, float y, float z);
35
36 MCAPI void rotateXYZ(::Vec3 const& rotation);
37
38 MCAPI void scale(float x);
39
40 MCAPI void scale(float x, float y, float z);
41
42 MCAPI void translate(::glm::vec3 const& t);
43
44 MCAPI void translate(float x, float y, float z);
45#endif
46 // NOLINTEND
47
48public:
49 // static variables
50 // NOLINTBEGIN
51 MCAPI static ::Matrix const& IDENTITY();
52 // NOLINTEND
53
54public:
55 // constructor thunks
56 // NOLINTBEGIN
57#ifdef LL_PLAT_C
58 MCAPI void*
59 $ctor(::glm::vec4 const& row0, ::glm::vec4 const& row1, ::glm::vec4 const& row2, ::glm::vec4 const& row3);
60#endif
61 // NOLINTEND
62};
Definition Vec3.h:10