3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/model/geom/ModelPart.h"
7#include "mc/client/model/models/Model.h"
8#include "mc/deps/core/math/Vec2.h"
9#include "mc/deps/core/math/Vec3.h"
10#include "mc/deps/minecraft_renderer/renderer/MaterialPtr.h"
29 ::ll::TypedStorage<4, 12, ::Vec3> mPosition0;
30 ::ll::TypedStorage<4, 12, ::Vec3> mPosition1;
31 ::ll::TypedStorage<4, 12, ::Vec3> mPosition2;
32 ::ll::TypedStorage<4, 12, ::Vec3> mPosition3;
33 ::ll::TypedStorage<4, 12, ::Vec3> mNormal;
34 ::ll::TypedStorage<4, 8, ::Vec2> mUv0;
35 ::ll::TypedStorage<4, 8, ::Vec2> mUv1;
36 ::ll::TypedStorage<4, 8, ::Vec2> mUv2;
37 ::ll::TypedStorage<4, 8, ::Vec2> mUv3;
44 ::ll::TypedStorage<8, 16, ::mce::MaterialPtr> mDefaultMaterial;
45 ::ll::TypedStorage<8, 576, ::ModelPart> mTopFace;
46 ::ll::TypedStorage<8, 576, ::ModelPart> mWestFaces;
47 ::ll::TypedStorage<8, 576, ::ModelPart> mSouthFaces;
53 virtual void render(::ScreenContext& screenContext) ;
59 MCFOLD
void $render(::ScreenContext& screenContext);
Definition ScreenContext.h:5
Definition ShulkerBoxGuiModel.h:5
Definition ShulkerBoxGuiModel.h:13