LeviLamina
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BedRenderer.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/model/models/BedModel.h"
7#include "mc/client/renderer/actor/ActorTextureInfo.h"
8#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
9#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
10
11// auto generated forward declare list
12// clang-format off
15// clang-format on
16
17class BedRenderer : public ::BlockActorRenderer {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBookTex;
22 ::ll::TypedStorage<8, 3216, ::BedModel> mBed;
23 ::ll::TypedStorage<8, 5120, ::ActorTextureInfo[16]> mTextures;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ~BedRenderer() /*override*/ = default;
30
31 virtual void
32 render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData) /*override*/;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI void $render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
39 // NOLINTEND
40};
Definition BaseActorRenderContext.h:5
Definition BedRenderer.h:5
Definition BlockActorRenderer.h:5
Definition BlockActorRenderData.h:5