LeviLamina
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BedRenderer.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/client/model/models/BedModel.h"
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#include "mc/client/renderer/actor/ActorTextureInfo.h"
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#include "mc/client/renderer/blockactor/BlockActorRenderer.h"
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#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
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// auto generated forward declare list
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// clang-format off
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class
BaseActorRenderContext
;
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struct
BlockActorRenderData
;
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// clang-format on
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class
BedRenderer
:
public
::BlockActorRenderer
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::mce::TexturePtr> mBookTex;
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::ll::TypedStorage<8, 3216, ::BedModel> mBed;
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::ll::TypedStorage<8, 5120, ::ActorTextureInfo[16]> mTextures;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~BedRenderer()
/*override*/
=
default
;
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virtual
void
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render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData)
/*override*/
;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$render(::BaseActorRenderContext& renderContext, ::BlockActorRenderData& blockEntityRenderData);
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// NOLINTEND
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};
BaseActorRenderContext
Definition
BaseActorRenderContext.h:5
BedRenderer
Definition
BedRenderer.h:5
BlockActorRenderer
Definition
BlockActorRenderer.h:5
BlockActorRenderData
Definition
BlockActorRenderData.h:5
src-client
mc
client
renderer
blockactor
BedRenderer.h
Generated on
for LeviLamina by
1.16.1