LeviLamina
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RegisterResourceHandlersArguments.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/file/Path.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace Gameface { class TemporaryTextureHolder; }
11namespace OreUI { class ILiveViewCollectionPublisher; }
12// clang-format on
13
14namespace OreUI {
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 32, ::Core::Path> mPackagePath;
21 ::ll::TypedStorage<8, 8, ::Gameface::TemporaryTextureHolder&> mTemporaryTextureHolder;
22 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::OreUI::ILiveViewCollectionPublisher>> mLiveViewPublisher;
23 ::ll::TypedStorage<8, 64, ::std::function<void()>> mReloadAllViews;
24 ::ll::TypedStorage<1, 1, bool> mIsRenderDragonEnabled;
25 // NOLINTEND
26
27public:
28 // prevent constructor by default
29 RegisterResourceHandlersArguments& operator=(RegisterResourceHandlersArguments const&);
30 RegisterResourceHandlersArguments(RegisterResourceHandlersArguments const&);
31 RegisterResourceHandlersArguments();
32};
33
34} // namespace OreUI
Definition TemporaryTextureHolder.h:7
Definition ILiveViewCollectionPublisher.h:7
Definition RegisterResourceHandlersArguments.h:7