3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/ecs/strict/AddRemove.h"
7#include "mc/deps/ecs/strict/EntityFactoryT.h"
8#include "mc/deps/ecs/strict/Filter.h"
9#include "mc/deps/ecs/strict/GlobalRead.h"
10#include "mc/deps/ecs/strict/GlobalWrite.h"
11#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
12#include "mc/deps/ecs/strict/Read.h"
13#include "mc/deps/ecs/strict/StrictExecutionContext.h"
14#include "mc/deps/ecs/strict/Write.h"
15#include "mc/entity/components/LocalConstBlockSource.h"
16#include "mc/entity/components/LocalSpatialEntityFetcher.h"
57namespace MoveCollisionSystem {
61 ::CanStandOnPowderSnowComponent,
62 ::CanStandOnPowderSnowFromEquipmentComponent,
65 ::ParrotFlagComponent,
69 ::CollidableMobFlagComponent,
70 ::FallingBlockFlagComponent>,
73 ::MovementAbilitiesComponent,
75 ::FallDistanceComponent,
77 ::ActorGameTypeComponent,
78 ::ActorDataFlagComponent,
80 ::ActorRotationComponent,
81 ::MobBodyRotationComponent,
82 ::RenderRotationComponent,
83 ::StandAnimationComponent,
85 ::VanillaOffsetComponent,
86 ::PassengerRenderingRidingOffsetComponent,
87 ::DimensionTypeComponent,
88 ::MaxAutoStepComponent,
89 ::CollidableMobNearFlagComponent,
90 ::MinecartFlagComponent>,
91 ::Write<::MoveRequestComponent>,
94 ::ExternalDataComponent,
95 ::LocalConstBlockSourceFactoryComponent,
96 ::LocalSpatialEntityFetcherFactoryComponent>,
98 ::EntityFactoryT<>>> {
111 ::ll::TypedStorage<8, 392, ::LocalSpatialEntityFetcher> mFetcher;
112 ::ll::TypedStorage<8, 392, ::LocalConstBlockSource> mBlockSource;
120 ::ll::TypedStorage<8, 8, ::LocalConstBlockSourceFactoryComponent*> mBlockSourceFactory;
121 ::ll::TypedStorage<8, 8, ::LocalSpatialEntityFetcherFactoryComponent*> mFetcherFactory;
125 using CollisionShapeVec = ::std::vector<::BlockSourceVisitor::CollisionShape>;
130 ::ll::TypedStorage<8, 24, ::std::vector<::BlockSourceVisitor::CollisionShape>> mScratchTempCollisionShapes;
131 ::ll::TypedStorage<8, 24, ::std::vector<::BlockSourceVisitor::CollisionShape>> mScratchTempCollisionShapes2;
132 ::ll::TypedStorage<8, 24, ::std::vector<::AABB>> mScratchTempShapes;
181 virtual void singleTick(
229 MCAPI static ::std::optional<::MoveCollisionSystem::System::SpatialQueryFactories> createSpatialQueryFactories(
319 MCAPI
void $singleTick(
Definition IStrictTickingSystem.h:6
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition AABBShapeComponent.h:9
Definition ActorDataFlagComponent.h:9
Definition ActorGameTypeComponent.h:8
Definition ActorRotationComponent.h:8
Definition ActorTypeComponent.h:8
Definition CollisionShape.h:16
Definition CamelFlagComponent.h:5
Definition CanStandOnPowderSnowComponent.h:5
Definition CanStandOnPowderSnowFromEquipmentComponent.h:5
Definition CollidableMobFlagComponent.h:5
Definition CollidableMobNearFlagComponent.h:5
Definition DimensionTypeComponent.h:8
Definition EntityFactoryT.h:6
Definition ExternalDataComponent.h:10
Definition FallDistanceComponent.h:5
Definition FallingBlockFlagComponent.h:5
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition HorseFlagComponent.h:5
Definition LocalConstBlockSourceFactoryComponent.h:8
Definition LocalSpatialEntityFetcherFactoryComponent.h:8
Definition MaxAutoStepComponent.h:8
Definition MinecartFlagComponent.h:5
Definition MobBodyRotationComponent.h:5
Definition MobFlagComponent.h:5
static MCAPI void ** $vftable()
Definition MoveRequestComponent.h:11
Definition MovementAbilitiesComponent.h:5
Definition OffsetsComponent.h:8
Definition ParrotFlagComponent.h:5
Definition PassengerComponent.h:8
Definition PassengerRenderingRidingOffsetComponent.h:8
Definition PlayerComponent.h:5
Definition RenderRotationComponent.h:8
Definition StandAnimationComponent.h:5
Definition VanillaOffsetComponent.h:8
Definition VehicleComponent.h:10