LeviLamina
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EndCrystalItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/HandSlot.h"
7#include "mc/world/item/Item.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BlockPos;
14class ItemStack;
15class ItemStackBase;
16class Vec3;
17// clang-format on
18
19class EndCrystalItem : public ::Item {
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual bool isGlint(::ItemStackBase const& stack) const /*override*/;
24
25 virtual bool isDestructive(int auxValue) const /*override*/;
26
27 virtual ::InteractionResult _useOn(
28 ::ItemStack& instance,
29 ::Actor& usingActor,
30 ::BlockPos pos,
31 uchar face,
32 ::HandSlot handSlot,
33 ::Vec3 const& clickPos
34 ) const /*override*/;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCFOLD bool $isGlint(::ItemStackBase const& stack) const;
41
42 MCFOLD bool $isDestructive(int auxValue) const;
43
44 MCAPI ::InteractionResult $_useOn(
45 ::ItemStack& instance,
46 ::Actor& usingActor,
47 ::BlockPos pos,
48 uchar face,
49 ::HandSlot handSlot,
50 ::Vec3 const& clickPos
51 ) const;
52
53
54 // NOLINTEND
55
56public:
57 // vftables
58 // NOLINTBEGIN
59 MCAPI static void** $vftable();
60 // NOLINTEND
61};
Definition Actor.h:113
Definition BlockPos.h:17
Definition EndCrystalItem.h:19
Definition InteractionResult.h:5
Definition ItemStackBase.h:44
Definition ItemStack.h:26
Definition Vec3.h:10