LeviLamina
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FireAnimationTrackerSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/systems/ITickingSystem.h"
8
9// auto generated forward declare list
10// clang-format off
12class EntityContext;
13class EntityRegistry;
15struct OnFireComponent;
16// clang-format on
17
19public:
20 // virtual functions
21 // NOLINTBEGIN
22 virtual void tick(::EntityRegistry& registry) /*override*/;
23 // NOLINTEND
24
25public:
26 // static functions
27 // NOLINTBEGIN
28#ifdef LL_PLAT_C
29 MCAPI static void _tickFireAnimationTrackerComponent(
30 ::EntityContext& entity,
31 ::ActorOwnerComponent& actorOwnerComponent,
32 ::FireAnimationTrackerComponent& fireAnimationTrackerComponent,
34 );
35#endif
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41#ifdef LL_PLAT_C
42 MCAPI void $tick(::EntityRegistry& registry);
43#endif
44
45
46 // NOLINTEND
47};
Definition ActorOwnerComponent.h:10
Definition EntityContext.h:15
Definition EntityRegistry.h:10
Definition FireAnimationTrackerComponent.h:5
Definition FireAnimationTrackerSystem.h:18
Definition ITickingSystem.h:15
Definition Optional.h:8
Definition OnFireComponent.h:11