3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/renderer/game/LevelRendererCameraListeners.h"
7#include "mc/client/renderer/game/LevelRendererCameraType.h"
8#include "mc/deps/minecraft_renderer/game/LevelCullerType.h"
29 enum class QueueShadowRenders :
int {
37 ::ll::UntypedStorage<8, 248> mUnk67b8c9;
38 ::ll::UntypedStorage<4, 12> mUnk50eba9;
39 ::ll::UntypedStorage<4, 12> mUnk99f048;
40 ::ll::UntypedStorage<4, 4> mUnk5968ec;
41 ::ll::UntypedStorage<4, 4> mUnka02294;
42 ::ll::UntypedStorage<8, 24> mUnk411ff9;
43 ::ll::UntypedStorage<8, 8> mUnk86c499;
44 ::ll::UntypedStorage<8, 8> mUnk489cc3;
49 LevelRendererShadowCamera& operator=(LevelRendererShadowCamera
const&);
50 LevelRendererShadowCamera(LevelRendererShadowCamera
const&);
51 LevelRendererShadowCamera();
56 virtual ::LevelRendererCameraType getCameraType() const ;
58 virtual
void recalculateRenderDistance(
float const renderDistanceScalar) ;
60 virtual
void preRenderUpdate(
61 ::ScreenContext& screenContext,
62 ::LevelRenderPreRenderUpdateParameters& levelRenderPreRenderUpdateParameters
65 virtual
void renderBlockEntities(::BaseActorRenderContext& renderContext,
bool renderAlphaLayer) ;
67 virtual
void queueRenderEntities(
68 ::LevelRenderPreRenderUpdateParameters const& levelRenderPreRenderUpdateParameters
71 virtual
void setupViewArea() ;
74 setViewArea(::LevelRenderPreRenderUpdateParameters const& levelRenderPreRenderUpdateParameters) ;
77 updateViewArea(::LevelRenderPreRenderUpdateParameters const& levelRenderPreRenderUpdateParameters) ;
79 virtual
void onDimensionChanged(::Player& player) ;
81 virtual
void addCameraListenerToRenderChunkCoordinator() ;
83 virtual
void updateLevelCullerType(::LevelCullerType const newLevelCullerType) ;
89 MCNAPI LevelRendererShadowCamera(
98 ::mce::framebuilder::ShadowParameters const& shadowParameters,
99 ::
Vec3 const& lightSourceDir
105 ::glm::vec3 const& direction,
107 float perpendicularAngle,
110 ::glm::mat4x4 const& playerView,
111 ::glm::mat4x4 const& playerProj,
112 ::glm::vec3 const& playerPosition,
113 ::mce::framebuilder::ShadowParameters const& shadowParameters,
115 ::LevelRendererShadowCamera::QueueShadowRenders shouldQueueShadowRenders
120 float perpendicularAngle,
121 ::glm::mat4x4 const& playerView,
122 ::glm::mat4x4 const& playerProj,
123 ::glm::vec3 const& playerPosition,
124 ::mce::framebuilder::ShadowParameters const& shadowParameters,
Definition BaseActorRenderContext.h:5
Definition IClientInstance.h:5
Definition LevelRendererCameraListeners.h:5
Definition LevelRendererShadowCamera.h:5
static MCAPI void ** $vftableForLevelListener()
MCAPI void $setupViewArea()
MCAPI void $queueRenderEntities(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
MCAPI::LevelRendererCameraType $getCameraType() const
static MCAPI void ** $vftableForLevelRendererCamera()
MCAPI void setupCloudCamera(float angle, float perpendicularAngle, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState)
MCAPI void removeCameraListenerToRenderChunkCoordinator()
MCAPI void setupCamera(::glm::vec3 const &direction, float angle, float perpendicularAngle, float fov, float aspectRatio, ::glm::mat4x4 const &playerView, ::glm::mat4x4 const &playerProj, ::glm::vec3 const &playerPosition, ::mce::framebuilder::ShadowParameters const &shadowParameters, ::ShadowCascadeState &shadowCascadeState, ::LevelRendererShadowCamera::QueueShadowRenders shouldQueueShadowRenders)
MCAPI void $addCameraListenerToRenderChunkCoordinator()
MCAPI void $renderBlockEntities(::BaseActorRenderContext &renderContext, bool renderAlphaLayer)
MCAPI void $recalculateRenderDistance(float const renderDistanceScalar)
MCAPI void _calculatePlayerShadowMap(::mce::framebuilder::ShadowParameters const &shadowParameters, ::Vec3 const &lightSourceDir)
MCAPI void $setViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
MCAPI void $updateViewArea(::LevelRenderPreRenderUpdateParameters const &levelRenderPreRenderUpdateParameters)
MCAPI void $updateLevelCullerType(::LevelCullerType const newLevelCullerType)
static MCAPI void ** $vftableForRegionListener()
MCAPI void * $ctor(::IClientInstance &clientInstance, ::std::shared_ptr<::OptionRegistry >, ::Level &level, ::LevelRenderer &levelRenderer, ::WeakEntityRef)
MCAPI void $preRenderUpdate(::ScreenContext &screenContext, ::LevelRenderPreRenderUpdateParameters &levelRenderPreRenderUpdateParameters)
static MCAPI void ** $vftableForPlayerListener()
MCAPI void $onDimensionChanged(::Player &player)
Definition LevelRenderer.h:5
Definition OptionRegistry.h:5
Definition ScreenContext.h:5
Definition WeakEntityRef.h:14
Definition LevelRenderPreRenderUpdateParameters.h:5
Definition ShadowCascadeState.h:5
Definition ShadowParameters.h:7