3#include "mc/_HeaderOutputPredefine.h"
9 ::ll::TypedStorage<4, 64, ::glm::mat4x4> mView;
10 ::ll::TypedStorage<4, 64, ::glm::mat4x4> mProjection;
11 ::ll::TypedStorage<4, 68, ::std::optional<::glm::mat4x4>> mItemInHandView;
12 ::ll::TypedStorage<4, 68, ::std::optional<::glm::mat4x4>> mItemInHandProjection;
13 ::ll::TypedStorage<4, 4, float> mAspectRatio;
14 ::ll::TypedStorage<4, 12, ::glm::vec3> mWorldOrigin;
Definition PlayerRenderingParameters.h:5