LeviLamina
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GetInteractionPositionForBlockNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/legacy/facing/Name.h"
7#include "mc/world/actor/bhave/BehaviorStatus.h"
8#include "mc/world/actor/bhave/node/BehaviorNode.h"
9#include "mc/world/level/BlockPos.h"
10
11// auto generated forward declare list
12// clang-format off
13class Actor;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 12, ::BlockPos> mTargetBlockPos;
21 ::ll::TypedStorage<4, 12, ::BlockPos> mAnchorBlockPos;
22 ::ll::TypedStorage<1, 1, ::Facing::Name> mFacing;
23 ::ll::TypedStorage<4, 4, int> mMaxSearchDistance;
24 // NOLINTEND
25
26public:
27 // virtual functions
28 // NOLINTBEGIN
29 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
30
31 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
32 // NOLINTEND
33
34public:
35 // virtual function thunks
36 // NOLINTBEGIN
37 MCAPI ::BehaviorStatus $tick(::Actor& owner);
38
39 MCAPI void $initializeFromDefinition(::Actor& owner);
40
41
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
Definition Actor.h:113
Definition BehaviorNode.h:17
Definition GetInteractionPositionForBlockNode.h:16
static MCAPI void ** $vftable()