LeviLamina
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BlockPlayerInteractEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/item/HandSlot.h"
8#include "mc/world/level/block/block_events/BlockEventBase.h"
9
10// auto generated forward declare list
11// clang-format off
12class BlockSource;
13class Player;
14// clang-format on
15
16namespace BlockEvents {
17
18class BlockPlayerInteractEvent : public ::BlockEvents::BlockEventBase {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::Player&> mPlayer;
23 ::ll::TypedStorage<1, 2, ::std::optional<bool>> mSuccessful;
24 ::ll::TypedStorage<4, 16, ::std::optional<::Vec3> const> mHit;
25 ::ll::TypedStorage<1, 1, uchar const> mFace;
26 ::ll::TypedStorage<1, 1, ::HandSlot const> mHandSlot;
27 // NOLINTEND
28
29public:
30 // prevent constructor by default
31 BlockPlayerInteractEvent& operator=(BlockPlayerInteractEvent const&);
32 BlockPlayerInteractEvent(BlockPlayerInteractEvent const&);
33 BlockPlayerInteractEvent();
34
35public:
36 // virtual functions
37 // NOLINTBEGIN
38 virtual ::BlockSource const& getBlockSource() const /*override*/;
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCFOLD ::BlockSource const& $getBlockSource() const;
45
46
47 // NOLINTEND
48
49public:
50 // vftables
51 // NOLINTBEGIN
52 MCNAPI static void** $vftable();
53 // NOLINTEND
54};
55
56} // namespace BlockEvents
Definition BlockEventBase.h:16
Definition BlockSource.h:71
Definition Player.h:129