LeviLamina
Loading...
Searching...
No Matches
SetItemDamageFunction.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/storage/loot/RandomValueBounds.h"
7#include "mc/world/level/storage/loot/functions/LootItemFunction.h"
8
9// auto generated forward declare list
10// clang-format off
11class ItemStackBase;
13class Random;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 8, ::RandomValueBounds> mDamage;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ::LootItemFunction::FunctionType getFunctionType() const /*override*/;
27
28 virtual void applyPreVersion(::ItemStackBase& item, ::Random& random, ::LootTableContext&) /*override*/;
29 // NOLINTEND
30
31public:
32 // virtual function thunks
33 // NOLINTBEGIN
34 MCFOLD ::LootItemFunction::FunctionType $getFunctionType() const;
35
36 MCAPI void $applyPreVersion(::ItemStackBase& item, ::Random& random, ::LootTableContext&);
37
38
39 // NOLINTEND
40};
Definition ItemStackBase.h:44
Definition LootItemFunction.h:20
Definition LootTableContext.h:20
Definition Random.h:10
Definition SetItemDamageFunction.h:16