LeviLamina
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AmbientSoundSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/systems/ITickingSystem.h"
7
8// auto generated forward declare list
9// clang-format off
12class EntityRegistry;
13// clang-format on
14
16public:
17 // virtual functions
18 // NOLINTBEGIN
19 virtual void tick(::EntityRegistry& registry) /*override*/;
20 // NOLINTEND
21
22public:
23 // static functions
24 // NOLINTBEGIN
25#ifdef LL_PLAT_C
26 MCAPI static void _tickAmbientSoundComponent(
27 ::ActorOwnerComponent& actorOwnerComponent,
28 ::AmbientSoundComponent& ambientSoundComponent
29 );
30#endif
31 // NOLINTEND
32
33public:
34 // virtual function thunks
35 // NOLINTBEGIN
36#ifdef LL_PLAT_C
37 MCAPI void $tick(::EntityRegistry& registry);
38#endif
39
40
41 // NOLINTEND
42};
Definition ActorOwnerComponent.h:10
Definition AmbientSoundComponent.h:10
Definition AmbientSoundSystem.h:15
Definition EntityRegistry.h:10
Definition ITickingSystem.h:15