LeviLamina
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NpcDialogueScene.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/npc/ActionContainer.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 32, ::std::string> mSceneName;
13 ::ll::TypedStorage<8, 32, ::std::string> mText;
14 ::ll::TypedStorage<8, 32, ::std::string> mNPCName;
15 ::ll::TypedStorage<8, 48, ::npc::ActionContainer> mActionsContainer;
16 // NOLINTEND
17
18public:
19 // member functions
20 // NOLINTBEGIN
21 MCAPI ~NpcDialogueScene();
22 // NOLINTEND
23
24public:
25 // destructor thunk
26 // NOLINTBEGIN
27 MCAPI void $dtor();
28 // NOLINTEND
29};
Definition NpcDialogueScene.h:8