LeviLamina
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NpcDialogueScene.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/actor/npc/ActionContainer.h"
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struct
NpcDialogueScene
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 32, ::std::string> mSceneName;
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::ll::TypedStorage<8, 32, ::std::string> mText;
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::ll::TypedStorage<8, 32, ::std::string> mNPCName;
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::ll::TypedStorage<8, 48, ::npc::ActionContainer> mActionsContainer;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
~NpcDialogueScene
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
NpcDialogueScene
Definition
NpcDialogueScene.h:8
src
mc
world
actor
npc
NpcDialogueScene.h
Generated on
for LeviLamina by
1.16.1