3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/utility/optional_ref.h"
7#include "mc/world/level/block/BlockType.h"
25 ::ll::TypedStorage<8, 32, ::std::string> texture;
31 virtual ::AABB
const& getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const ;
33 virtual ::AABB getCollisionShape(
40 virtual int getTickDelay()
const;
58 virtual int getVariant(
::Block const& block)
const ;
60 virtual bool canSpawnOn(
::Actor*)
const ;
66 virtual int getSignalForData(
int data)
const = 0;
68 virtual int getRedstoneSignal(
int signal)
const = 0;
70 virtual ::AABB
const getSensitiveAABB(
::BlockPos const& pos)
const;
76 MCAPI
void checkPressed(
90 MCAPI ::AABB
const& $getVisualShape(
::Block const& block,
::AABB& bufferAABB)
const;
92 MCFOLD ::AABB $getCollisionShape(
99 MCFOLD
int $getTickDelay()
const;
113 MCFOLD
int $getVariant(
::Block const& block)
const;
115 MCFOLD
bool $canSpawnOn(
::Actor*)
const;
119 MCAPI ::AABB
const $getSensitiveAABB(
::BlockPos const& pos)
const;
Definition BasePressurePlateBlock.h:21
static MCAPI void ** $vftable()
Definition BlockQueuedTickEvent.h:16
Definition BlockSource.h:71
Definition GetCollisionShapeInterface.h:13
Definition IConstBlockSource.h:25
Definition optional_ref.h:10