LeviLamina
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EndRodBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/BlockSupportType.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class AABB;
12class Actor;
13class BaseGameVersion;
14class Block;
15class BlockPos;
16class BlockSource;
17class Vec3;
19// clang-format on
20
21class EndRodBlock : public ::BlockType {
22public:
23 // virtual functions
24 // NOLINTBEGIN
25 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
26
27 virtual bool mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const /*override*/;
28
29 virtual ::Block const&
30 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar face, ::Vec3 const& clickPos, int itemValue) const
31 /*override*/;
32
33 virtual void animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const /*override*/;
34
35 virtual bool breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const /*override*/;
36
37 virtual bool canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const /*override*/;
38
39 virtual bool canSurvive(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
40
41 virtual ::AABB const& getVisualShape(::Block const& block, ::AABB& bufferAABB) const /*override*/;
42
43 virtual bool checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const
44 /*override*/;
45 // NOLINTEND
46
47public:
48 // virtual function thunks
49 // NOLINTBEGIN
50 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos) const;
51
52 MCFOLD bool $mayPlace(::BlockSource& region, ::BlockPos const& pos, uchar face) const;
53
54 MCAPI ::Block const& $getPlacementBlock(
55 ::Actor const& by,
56 ::BlockPos const& pos,
57 uchar face,
58 ::Vec3 const& clickPos,
59 int itemValue
60 ) const;
61
62 MCAPI void $animateTickBedrockLegacy(::BlockAnimateTickData const& tickData) const;
63
64 MCAPI bool $breaksFallingBlocks(::Block const& block, ::BaseGameVersion const version) const;
65
66 MCAPI bool $canProvideSupport(::Block const& block, uchar face, ::BlockSupportType type) const;
67
68 MCFOLD bool $canSurvive(::BlockSource& region, ::BlockPos const& pos) const;
69
70 MCAPI ::AABB const& $getVisualShape(::Block const& block, ::AABB& bufferAABB) const;
71
72 MCFOLD bool $checkIsPathable(::Actor& entity, ::BlockPos const& lastPathPos, ::BlockPos const& pathPos) const;
73
74
75 // NOLINTEND
76
77public:
78 // vftables
79 // NOLINTBEGIN
80 MCAPI static void** $vftable();
81 // NOLINTEND
82};
Definition AABB.h:18
Definition Actor.h:113
Definition BaseGameVersion.h:8
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition EndRodBlock.h:21
Definition Vec3.h:10
Definition BlockAnimateTickData.h:14