27struct StartGamePacketPayload {
31 ::ll::TypedStorage<8, 1344, ::LevelSettings> mSettings;
32 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mEntityId;
33 ::ll::TypedStorage<8, 8, ::ActorRuntimeID> mRuntimeId;
34 ::ll::TypedStorage<4, 4, ::GameType> mEntityGameType;
35 ::ll::TypedStorage<4, 12, ::Vec3> mPos;
36 ::ll::TypedStorage<4, 8, ::Vec2> mRot;
37 ::ll::TypedStorage<8, 32, ::std::string> mLevelId;
38 ::ll::TypedStorage<8, 32, ::std::string> mLevelName;
39 ::ll::TypedStorage<8, 24, ::ContentIdentity> mTemplateContentIdentity;
40 ::ll::TypedStorage<8, 16, ::mce::UUID> mWorldTemplateId;
41 ::ll::TypedStorage<1, 1, bool> mIsTrial;
42 ::ll::TypedStorage<4, 8, ::SyncedPlayerMovementSettings> mMovementSettings;
43 ::ll::TypedStorage<8, 8, uint64> mLevelCurrentTime;
44 ::ll::TypedStorage<4, 4, int> mEnchantmentSeed;
45 ::ll::TypedStorage<8, 32, ::std::string> mMultiplayerCorrelationId;
46 ::ll::TypedStorage<1, 1, bool> mEnableItemStackNetManager;
47 ::ll::TypedStorage<8, 32, ::std::string> mServerVersion;
48 ::ll::TypedStorage<8, 24, ::CompoundTag> mPlayerPropertyData;
49 ::ll::TypedStorage<8, 8, uint64> mServerBlockTypeRegistryChecksum;
50 ::ll::TypedStorage<1, 1, bool> mServerEnabledClientSideGeneration;
51 ::ll::TypedStorage<1, 1, bool> mBlockNetworkIdsAreHashes;
52 ::ll::TypedStorage<1, 1, ::NetworkPermissions> mNetworkPermissions;
53 ::ll::TypedStorage<8, 24, ::std::vector<::ServerBlockProperty>> mBlockProperties;
54 ::ll::TypedStorage<8, 384, ::std::optional<::ServerConfiguration::ServerConfigurationJoinInfo>>
55 mServerConfigurationJoinInfo;
56 ::ll::TypedStorage<8, 128, ::Social::Events::ServerTelemetryData> mServerTelemetryData;
61 StartGamePacketPayload& operator=(StartGamePacketPayload
const&);
62 StartGamePacketPayload(StartGamePacketPayload
const&);
67 MCAPI StartGamePacketPayload();
69 MCAPI StartGamePacketPayload(::StartGamePacketPayload&&);
71 MCAPI StartGamePacketPayload(
75 ::GameType entityGameType,
76 bool enableItemStackNetManager,
79 ::std::string
const& levelId,
80 ::std::string
const& levelName,
82 ::std::string
const& multiplayerCorrelationId,
87 ::std::string
const& serverVersion,
89 ::std::optional<::ServerConfiguration::ServerConfigurationJoinInfo>
const& serverJoinInfo,
91 uint64 levelCurrentTime,
93 uint64 blockTypeRegistryChecksum
97 MCAPI ::std::string getMultiplayerCorrelationId()
const;
100 MCAPI ~StartGamePacketPayload();
108 MCAPI
void* $ctor(::StartGamePacketPayload&&);
114 ::GameType entityGameType,
115 bool enableItemStackNetManager,
118 ::std::string
const& levelId,
119 ::std::string
const& levelName,
121 ::std::string
const& multiplayerCorrelationId,
126 ::std::string
const& serverVersion,
128 ::std::optional<::ServerConfiguration::ServerConfigurationJoinInfo>
const& serverJoinInfo,
130 uint64 levelCurrentTime,
132 uint64 blockTypeRegistryChecksum
Definition ContentIdentity.h:8