LeviLamina
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PublishSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/Optional.h"
7#include "mc/deps/ecs/ViewT.h"
8#include "mc/deps/ecs/strict/AddRemove.h"
9#include "mc/deps/ecs/strict/EntityFactoryT.h"
10#include "mc/deps/ecs/strict/Filter.h"
11#include "mc/deps/ecs/strict/GlobalRead.h"
12#include "mc/deps/ecs/strict/GlobalWrite.h"
13#include "mc/deps/ecs/strict/IStrictTickingSystem.h"
14#include "mc/deps/ecs/strict/Read.h"
15#include "mc/deps/ecs/strict/StrictExecutionContext.h"
16#include "mc/deps/ecs/strict/Write.h"
17
18// auto generated forward declare list
19// clang-format off
29// clang-format on
30
31namespace ClientRewind {
32
33struct PublishSystem : public ::IStrictTickingSystem<::StrictExecutionContext<
34 ::Filter<::InterpolateMovementNeededComponent>,
35 ::Read<
36 ::ActorDataFlagComponent,
37 ::ActorDataHorseFlagComponent,
38 ::ActorDataJumpDurationComponent,
39 ::ActorDataBoundingBoxComponent,
40 ::ActorDataSeatOffsetComponent>,
41 ::Write<::ReplayStateTrackerComponent, ::ReplayStateComponent>,
42 ::AddRemove<>,
43 ::GlobalRead<>,
44 ::GlobalWrite<>,
45 ::EntityFactoryT<>>> {
46public:
47 // PublishSystem inner types define
50 ::Read<
61
62public:
63 // virtual functions
64 // NOLINTBEGIN
65 virtual void tick(
68 ::Read<
78 ::EntityFactoryT<>>& executionContext
79 ) /*override*/;
80 // NOLINTEND
81
82public:
83 // static functions
84 // NOLINTBEGIN
85#ifdef LL_PLAT_C
86 MCAPI static void tickEntity(
87 ::StrictEntityContext const& entity,
90 ::ViewT<
97 );
98#endif
99 // NOLINTEND
100
101public:
102 // virtual function thunks
103 // NOLINTBEGIN
104#ifdef LL_PLAT_C
105 MCAPI void $tick(
108 ::Read<
118 ::EntityFactoryT<>>& executionContext
119 );
120#endif
121
122
123 // NOLINTEND
124
125public:
126 // vftables
127 // NOLINTBEGIN
128 MCNAPI static void** $vftable();
129 // NOLINTEND
130};
131
132} // namespace ClientRewind
Definition IStrictTickingSystem.h:6
Definition Optional.h:8
Definition ReplayStateComponent.h:18
Definition StrictEntityContext.h:8
Definition StrictExecutionContext.h:6
Definition ViewT.h:6
Definition ActorDataBoundingBoxComponent.h:8
Definition ActorDataFlagComponent.h:9
Definition ActorDataHorseFlagComponent.h:8
Definition ActorDataJumpDurationComponent.h:8
Definition ActorDataSeatOffsetComponent.h:8
Definition AddRemove.h:6
Definition PublishSystem.h:45
static MCAPI void ** $vftable()
Definition EntityFactoryT.h:6
Definition Filter.h:6
Definition GlobalRead.h:6
Definition GlobalWrite.h:6
Definition InterpolateMovementNeededComponent.h:5
Definition Read.h:6
Definition ReplayStateTrackerComponent.h:8
Definition Write.h:6