10class ClientStartJoinLevelEvent final :
public ll::event::client::ClientEvent {
11 bool mJoiningLocalServer;
12 std::string
const& mMultiplayerCorrelationId;
13 std::string
const& mServerName;
14 std::string
const& mWorldName;
15 NetworkType mNetworkTypeOverride;
16 Social::MultiplayerServiceIdentifier mService;
20 constexpr ClientStartJoinLevelEvent(
22 bool isJoiningLocalServer,
23 std::string
const& multiplayerCorrelationId,
24 std::string
const& serverName,
25 std::string
const& worldName,
26 NetworkType networkTypeOverride,
27 Social::MultiplayerServiceIdentifier service,
31 mJoiningLocalServer(isJoiningLocalServer),
32 mMultiplayerCorrelationId(multiplayerCorrelationId),
33 mServerName(serverName),
34 mWorldName(worldName),
35 mNetworkTypeOverride(networkTypeOverride),
41 LLNDAPI
bool isJoiningLocalServer()
const;
42 LLNDAPI std::string
const& multiplayerCorrelationId()
const;
43 LLNDAPI std::string
const& serverName()
const;
44 LLNDAPI std::string
const& worldName()
const;
45 LLNDAPI NetworkType networkTypeOverride()
const;
46 LLNDAPI Social::MultiplayerServiceIdentifier service()
const;
48 LLNDAPI std::string
const& partyId()
const;
49 LLNDAPI
bool isPartyLeader()
const;
50 LLNDAPI
bool isPartyDestination()
const;
51 LLNDAPI
bool isServerTransfer()
const;
52 LLNDAPI Connection::ReconnectionType reconnectType()
const;
Definition PlayerJoinWorldContext.h:5