3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/SkeletalHierarchyIndex.h"
12 ::ll::TypedStorage<8, 16, ::gsl::span<uint64 const>> mParentIndices;
13 ::ll::TypedStorage<8, 16, ::gsl::span<uint64 const>> mBoneIndicesToWrite;
14 ::ll::TypedStorage<4, 4, ::SkeletalHierarchyIndex> mSkeletalHierarchyIndex;
15 ::ll::TypedStorage<8, 16, ::gsl::span<uint const>> mBoneOrientationIndices;
16 ::ll::TypedStorage<4, 4, uint> mBoneMatrixOffset;
17 ::ll::TypedStorage<4, 4, uint> mAssociatedGeoReferenceOffset;
Definition SkinnedMeshRemappingData.h:5