LeviLamina
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SkinnedMeshRemappingData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/SkeletalHierarchyIndex.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<8, 16, ::gsl::span<uint64 const>> mParentIndices;
13 ::ll::TypedStorage<8, 16, ::gsl::span<uint64 const>> mBoneIndicesToWrite;
14 ::ll::TypedStorage<4, 4, ::SkeletalHierarchyIndex> mSkeletalHierarchyIndex;
15 ::ll::TypedStorage<8, 16, ::gsl::span<uint const>> mBoneOrientationIndices;
16 ::ll::TypedStorage<4, 4, uint> mBoneMatrixOffset;
17 ::ll::TypedStorage<4, 4, uint> mAssociatedGeoReferenceOffset;
18 // NOLINTEND
19};
Definition SkinnedMeshRemappingData.h:5