LeviLamina
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ContainerItemBindings.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/client/gui/gameplay/data/gameplayui/BundleColor.h"
7#include "mc/client/gui/gameplay/data/gameplayui/ContainerItemStatusType.h"
8#include "mc/client/gui/gameplay/data/gameplayui/ContainerItemType.h"
9#include "mc/client/gui/oreui/binding/properties/Property.h"
10
11// auto generated forward declare list
12// clang-format off
13namespace GameplayUI { struct ContainerItem; }
14namespace OreUI::Detail { class IPropertyObject; }
15// clang-format on
16
17namespace OreUI {
18
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> name;
24 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> id;
25 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> details;
26 ::ll::TypedStorage<8, 176, ::OreUI::Property<int, int>> amount;
27 ::ll::TypedStorage<
28 8,
29 176,
30 ::OreUI::Property<::GameplayUI::ContainerItemStatusType, ::GameplayUI::ContainerItemStatusType>>
31 statusType;
32 ::ll::TypedStorage<8, 176, ::OreUI::Property<int, int>> statusValue;
33 ::ll::TypedStorage<8, 176, ::OreUI::Property<int, int>> statusMax;
34 ::ll::TypedStorage<8, 176, ::OreUI::Property<::GameplayUI::ContainerItemType, ::GameplayUI::ContainerItemType>>
35 containerItemType;
36 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool, bool>> isSelectedRecipeSlot;
37 ::ll::TypedStorage<8, 176, ::OreUI::Property<::std::optional<int>, ::std::optional<int>>> bundleID;
38 ::ll::TypedStorage<
39 8,
40 176,
41 ::OreUI::Property<::std::optional<::GameplayUI::BundleColor>, ::std::optional<::GameplayUI::BundleColor>>>
42 bundleColor;
43 // NOLINTEND
44
45public:
46 // prevent constructor by default
47 ContainerItemBindings();
48
49public:
50 // member functions
51 // NOLINTBEGIN
52 MCAPI ContainerItemBindings(::OreUI::Detail::IPropertyObject* parent, ::GameplayUI::ContainerItem item);
53
54 MCAPI void update(::GameplayUI::ContainerItem const& item);
55 // NOLINTEND
56
57public:
58 // constructor thunks
59 // NOLINTBEGIN
60 MCAPI void* $ctor(::OreUI::Detail::IPropertyObject* parent, ::GameplayUI::ContainerItem item);
61 // NOLINTEND
62};
63
64} // namespace OreUI
Definition IPropertyObject.h:7
Definition ContainerItem.h:7
Definition ContainerItemBindings.h:7