3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/client/gui/gameplay/data/gameplayui/BundleColor.h"
7#include "mc/client/gui/gameplay/data/gameplayui/ContainerItemStatusType.h"
8#include "mc/client/gui/gameplay/data/gameplayui/ContainerItemType.h"
9#include "mc/client/gui/oreui/binding/properties/Property.h"
23 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> name;
24 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> id;
25 ::ll::TypedStorage<8, 200, ::OreUI::Property<::std::string, ::std::string>> details;
26 ::ll::TypedStorage<8, 176, ::OreUI::Property<int, int>> amount;
30 ::OreUI::Property<::GameplayUI::ContainerItemStatusType, ::GameplayUI::ContainerItemStatusType>>
32 ::ll::TypedStorage<8, 176, ::OreUI::Property<int, int>> statusValue;
33 ::ll::TypedStorage<8, 176, ::OreUI::Property<int, int>> statusMax;
34 ::ll::TypedStorage<8, 176, ::OreUI::Property<::GameplayUI::ContainerItemType, ::GameplayUI::ContainerItemType>>
36 ::ll::TypedStorage<8, 176, ::OreUI::Property<bool, bool>> isSelectedRecipeSlot;
37 ::ll::TypedStorage<8, 176, ::OreUI::Property<::std::optional<int>, ::std::optional<int>>> bundleID;
41 ::OreUI::Property<::std::optional<::GameplayUI::BundleColor>, ::std::optional<::GameplayUI::BundleColor>>>
47 ContainerItemBindings();
52 MCAPI ContainerItemBindings(::OreUI::Detail::IPropertyObject* parent, ::GameplayUI::ContainerItem item);
54 MCAPI
void update(::GameplayUI::ContainerItem
const& item);
60 MCAPI
void* $ctor(::OreUI::Detail::IPropertyObject* parent, ::GameplayUI::ContainerItem item);
Definition IPropertyObject.h:7
Definition ContainerItem.h:7
Definition ContainerItemBindings.h:7