LeviLamina
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DealKineticDamageSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class EntitySystems;
10// clang-format on
11
12namespace DealKineticDamageSystem {
13// functions
14// NOLINTBEGIN
15#ifdef LL_PLAT_C
16MCAPI void registerClientSystems(::EntitySystems& systemRegistry);
17#endif
18
19MCAPI void registerServerSystems(::EntitySystems& systemRegistry);
20
21MCAPI void tryApplyDamageOrEffects(
22 ::ActorOwnerComponent& actorOwnerComponent,
23 ::DealKineticDamageComponent& dealKineticDamageComponent
24);
25// NOLINTEND
26
27} // namespace DealKineticDamageSystem
Definition ActorOwnerComponent.h:10
Definition EntitySystems.h:25
Definition DealKineticDamageComponent.h:14