LeviLamina
Loading...
Searching...
No Matches
SoulSpeedEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11namespace mce { class UUID; }
12// clang-format on
13
14class SoulSpeedEnchant : public ::Enchant {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual int getMinCost(int level) const /*override*/;
19
20 virtual int getMaxCost(int level) const /*override*/;
21
22 virtual int getMaxLevel() const /*override*/;
23
24 virtual bool isTreasureOnly() const /*override*/;
25
26 virtual bool isDiscoverable() const /*override*/;
27 // NOLINTEND
28
29public:
30 // static functions
31 // NOLINTBEGIN
32 MCAPI static int getLevel(::Actor const& entity);
33 // NOLINTEND
34
35public:
36 // static variables
37 // NOLINTBEGIN
38 MCAPI static ::mce::UUID const& SOUL_SPEED_BOOST_UUID();
39 // NOLINTEND
40
41public:
42 // virtual function thunks
43 // NOLINTBEGIN
44 MCFOLD int $getMinCost(int level) const;
45
46 MCFOLD int $getMaxCost(int level) const;
47
48 MCFOLD int $getMaxLevel() const;
49
50 MCFOLD bool $isTreasureOnly() const;
51
52 MCFOLD bool $isDiscoverable() const;
53
54
55 // NOLINTEND
56};
Definition Actor.h:113
Definition SoulSpeedEnchant.h:14
Definition UUID.h:8