LeviLamina
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ChestRenderer Member List

This is the complete list of members for ChestRenderer, including all inherited members.

$_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
$ctor(::std::shared_ptr<::mce::TextureGroup > textureGroup) (defined in ChestRenderer)ChestRenderer
$ctor() (defined in BaseActorRenderer)BaseActorRenderer
$dtor() (defined in BaseActorRenderer)BaseActorRenderer
$extractText(::Tessellator &tessellator, ::BlockActor &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos) (defined in BlockActorRenderer)BlockActorRenderer
$render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) (defined in ChestRenderer)ChestRenderer
$renderAlpha(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) (defined in BlockActorRenderer)BlockActorRenderer
$vftable()BlockActorRendererstatic
_extractRenderTextObject(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &textColor, ::mce::MaterialPtr const *tagMatOverride, ::mce::MaterialPtr const *textMatOverride, ::mce::Color const &tagColor, float scale, ::std::optional<::Quaternion > const &rotation, float lineGapHeight) (defined in BaseActorRenderer)BaseActorRendererstatic
_getOverlayColor(::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::ClientPBRTextureData const &actorTextureData) const (defined in BlockActorRenderer)BlockActorRenderer
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::ActorTextureInfo const &actorTextureInfo) const (defined in BlockActorRenderer)BlockActorRenderer
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::ClientPBRTextureData const &actorTextureData, ::mce::MaterialPtr const &forcedMaterial) const (defined in BlockActorRenderer)BlockActorRenderer
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::ActorTextureInfo const &actorTextureInfo, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) const (defined in BlockActorRenderer)BlockActorRenderer
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::PBRTexturePtrs const &actorTexturePtrs, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) (defined in BlockActorRenderer)BlockActorRendererstatic
_renderModel(::ScreenContext &screenContext, ::dragon::RenderMetadata const &renderMetadata, ::Model &model, ::mce::ClientTexture const &texture, ::mce::MaterialPtr const &forcedMaterial, ::mce::ClientTexture const &forcedTexture) (defined in BlockActorRenderer)BlockActorRendererstatic
BaseActorRenderer() (defined in BaseActorRenderer)BaseActorRenderer
ChestRenderer() (defined in ChestRenderer)ChestRenderer
ChestRenderer(::std::shared_ptr<::mce::TextureGroup > textureGroup) (defined in ChestRenderer)ChestRendererexplicit
enderTex (defined in ChestRenderer)ChestRenderer
extractRenderTextObjects(::Tessellator &tessellator, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 const &pos, ::mce::Color const &color, float scale, ::std::optional<::Quaternion > const &rotation, ::std::optional<::mce::Color > const &backgroundColor, bool depthTest, bool showBackface, bool showTextBackface, float lineGapHeight) const (defined in BaseActorRenderer)BaseActorRenderer
extractText(::Tessellator &tessellator, ::BlockActor &entity, ::std::string const &str, ::std::vector< int > const &widths, ::Vec3 camTargetPos) (defined in BlockActorRenderer)BlockActorRenderer
getEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
getStaticMaterial() (defined in ActorShaderManager)ActorShaderManager
getTransparentEntityMaterial() (defined in ActorShaderManager)ActorShaderManager
GLINT_ACTOR_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
GLINT_ITEM_TEXTURE_LOCATION() (defined in ActorShaderManager)ActorShaderManagerstatic
largeTex (defined in ChestRenderer)ChestRenderer
mChestModel (defined in ChestRenderer)ChestRenderer
mCopperTextures (defined in ChestRenderer)ChestRenderer
mDepthTestedNameTagMat (defined in BaseActorRenderer)BaseActorRenderer
mDepthTestedNameTagWithBackfaceMat (defined in BaseActorRenderer)BaseActorRenderer
mDepthTestedNameTextMat (defined in BaseActorRenderer)BaseActorRenderer
mDepthTestedNameTextWithBackfaceMat (defined in BaseActorRenderer)BaseActorRenderer
mEntityMaterial (defined in ActorShaderManager)ActorShaderManager
mLargeChestModel (defined in ChestRenderer)ChestRenderer
mLargeCopperTextures (defined in ChestRenderer)ChestRenderer
mNameTagBackgroundMat (defined in BaseActorRenderer)BaseActorRenderer
mNameTagBackgroundWithBackfaceMat (defined in BaseActorRenderer)BaseActorRenderer
mNameTagTextMat (defined in BaseActorRenderer)BaseActorRenderer
mNameTagTextWithBackfaceMat (defined in BaseActorRenderer)BaseActorRenderer
mStaticMaterial (defined in ActorShaderManager)ActorShaderManager
mTransparentEntityMaterial (defined in ActorShaderManager)ActorShaderManager
NAME_TAG_BACKGROUND_COLOR() (defined in BaseActorRenderer)BaseActorRendererstatic
NAME_TAG_BACKGROUND_COLOR_EDU() (defined in BaseActorRenderer)BaseActorRendererstatic
NameplateBackgroundInfo typedef (defined in BaseActorRenderer)BaseActorRenderer
normalTex (defined in ChestRenderer)ChestRenderer
render(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) (defined in ChestRenderer)ChestRenderervirtual
renderAlpha(::BaseActorRenderContext &renderContext, ::BlockActorRenderData &blockEntityRenderData) (defined in BlockActorRenderer)BlockActorRenderervirtual
setEntityConstants(::mce::ActorConstants &entityConstants, ::mce::RenderContext &renderContext, ::mce::Color const &tileLightColor, ::Vec2 const &tileLightColorUV, ::glm::vec4 const &blockLightColor, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale, float a, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor, bool allowOverlay) const (defined in ActorShaderManager)ActorShaderManager
setupFoilShaderParameters(::ScreenContext &screenContext, ::TextureUVCoordinateSet const &icon) (defined in ActorShaderManager)ActorShaderManagerstatic
setupFoilShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec2 const &uvScale) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, float a) const (defined in ActorShaderManager)ActorShaderManager
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &actor, ::mce::Color const &overlay, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &tintColor, ::mce::Color const &tintColor2, float, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BrightnessPair const &lightColorUV, ::glm::vec4 const &blockLightColor, float, bool ignoreLighting, ::LightTexture &lightTexture, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, float a, bool ignoreLighting, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, ::Vec4 const &uvAnim) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::Vec4 const &uvAnim, float br, float, bool isEnchanted) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BlockSource &source, ::BlockPos const &pos, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, float, ::LightTexture &lightTexture, ::std::weak_ptr<::LightPropagation::LightVolumeManager > const &lightVolumeManager, ::Vec2 const &uvScale, bool ignoreLighting, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
setupShaderParameters(::ScreenContext &screenContext, ::BaseActorRenderContext &entityContext, ::Actor &entity, ::mce::Color const &overlay, ::mce::Color const &changeColor, ::mce::Color const &changeColor2, ::mce::Color const &glintColor, float uvOffset1, float uvOffset2, float uvRot1, float uvRot2, ::Vec2 const &glintUVScale, ::Vec4 const &uvAnim, float br, ::Brightness lightEmission, ::std::optional<::glm::vec3 > const &lightEmissionColor) (defined in ActorShaderManager)ActorShaderManagerstatic
trappedLargeTex (defined in ChestRenderer)ChestRenderer
trappedTex (defined in ChestRenderer)ChestRenderer
~ActorShaderManager() (defined in ActorShaderManager)ActorShaderManagervirtual
~BaseActorRenderer() (defined in BaseActorRenderer)BaseActorRenderervirtual
~BlockActorRenderer()=default (defined in BlockActorRenderer)BlockActorRenderervirtual