LeviLamina
Loading...
Searching...
No Matches
ChemistryTableBlock.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/block/ActorBlockBase.h"
7#include "mc/world/level/block/BlockType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
12class BaseGameVersion;
13class Block;
14class BlockPos;
15class BlockSource;
16class HashedString;
17class Player;
18class Vec3;
19namespace BlockEvents { class BlockPlayerInteractEvent; }
20// clang-format on
21
22class ChemistryTableBlock : public ::ActorBlock {
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual bool isCraftingBlock() const /*override*/;
27
28 virtual bool isLavaBlocking() const /*override*/;
29
30 virtual ::Block const&
31 getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar id, ::Vec3 const& clickPos, int itemValue) const
32 /*override*/;
33
34 virtual void onRemove(::BlockSource& region, ::BlockPos const& pos) const /*override*/;
35
36 virtual uchar getMappedFace(uchar face, ::Block const& block) const /*override*/;
37
38 virtual void onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const /*override*/;
39
40 virtual bool canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const /*override*/;
41
42 virtual bool isInteractiveBlock() const /*override*/;
43 // NOLINTEND
44
45public:
46 // member functions
47 // NOLINTBEGIN
48 MCFOLD void use(::BlockEvents::BlockPlayerInteractEvent& eventData) const;
49 // NOLINTEND
50
51public:
52 // static functions
53 // NOLINTBEGIN
54 MCAPI static bool
55 isUIValidForPlayer(::BlockPos const& pos, ::Player& player, float pickRange, ::HashedString const& expectedType);
56 // NOLINTEND
57
58public:
59 // virtual function thunks
60 // NOLINTBEGIN
61 MCFOLD bool $isCraftingBlock() const;
62
63 MCFOLD bool $isLavaBlocking() const;
64
65 MCAPI ::Block const&
66 $getPlacementBlock(::Actor const& by, ::BlockPos const& pos, uchar id, ::Vec3 const& clickPos, int itemValue) const;
67
68 MCAPI void $onRemove(::BlockSource& region, ::BlockPos const& pos) const;
69
70 MCAPI uchar $getMappedFace(uchar face, ::Block const& block) const;
71
72 MCAPI void $onFillBlock(::BlockSource& region, ::BlockPos const& pos, ::Block const& block) const;
73
74 MCFOLD bool $canBeUsedInCommands(::BaseGameVersion const& baseGameVersion) const;
75
76 MCFOLD bool $isInteractiveBlock() const;
77
78
79 // NOLINTEND
80
81public:
82 // vftables
83 // NOLINTBEGIN
84 MCAPI static void** $vftable();
85 // NOLINTEND
86};
Definition Actor.h:113
Definition BaseGameVersion.h:8
Definition BlockPlayerInteractEvent.h:18
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition Block.h:41
Definition ChemistryTableBlock.h:22
Definition HashedString.h:5
Definition Player.h:129
Definition Vec3.h:10