LeviLamina
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ScriptActorGameplayHandler.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/ActorGameplayHandler.h"
7#include "mc/gameplayhandlers/CoordinatorResult.h"
8#include "mc/gameplayhandlers/EventHandlerDispatcher.h"
9#include "mc/gameplayhandlers/GameplayHandlerResult.h"
10#include "mc/gameplayhandlers/HandlerResult.h"
11#include "mc/scripting/event_handlers/ScriptEventHandler.h"
12
13// auto generated forward declare list
14// clang-format off
22namespace ScriptModuleMinecraft { class IScriptWorldBeforeEvents; }
23// clang-format on
24
25class ScriptActorGameplayHandler : public ::EventHandlerDispatcher<::ActorGameplayHandler>,
26 public ::ScriptEventHandler<::ScriptModuleMinecraft::IScriptWorldBeforeEvents> {
27public:
28 // virtual functions
29 // NOLINTBEGIN
30 virtual ::GameplayHandlerResult<::CoordinatorResult>
31 handleEvent(::ActorAddEffectEvent& actorEffectAddedEvent) /*override*/;
32
33 virtual ::GameplayHandlerResult<::CoordinatorResult>
34 handleEvent(::ActorBeforeHealEvent& actorHealEvent) /*override*/;
35
36 virtual ::GameplayHandlerResult<::CoordinatorResult>
37 handleEvent(::ActorBeforeHurtEvent& actorHurtEvent) /*override*/;
38
39 virtual ::GameplayHandlerResult<::CoordinatorResult>
40 handleEvent(::ActorBeforeAcquireItemEvent& actorAquireItemEvent) /*override*/;
41
42 virtual ::GameplayHandlerResult<::CoordinatorResult>
43 handleEvent(::BeforeTamingEvent& beforeTamingEvent) /*override*/;
44
45 virtual ::GameplayHandlerResult<::CoordinatorResult>
46 handleEvent(::BeforeMountTamingEvent& beforeMountTamingEvent) /*override*/;
47
48 virtual ::HandlerResult handleEvent(::ActorRemovedEvent const& actorRemovedEvent) /*override*/;
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(::ActorAddEffectEvent& actorEffectAddedEvent);
55
56 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(::ActorBeforeHealEvent& actorHealEvent);
57
58 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(::ActorBeforeHurtEvent& actorHurtEvent);
59
60 MCAPI ::GameplayHandlerResult<::CoordinatorResult>
61 $handleEvent(::ActorBeforeAcquireItemEvent& actorAquireItemEvent);
62
63 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(::BeforeTamingEvent& beforeTamingEvent);
64
65 MCAPI ::GameplayHandlerResult<::CoordinatorResult> $handleEvent(::BeforeMountTamingEvent& beforeMountTamingEvent);
66
67 MCAPI ::HandlerResult $handleEvent(::ActorRemovedEvent const& actorRemovedEvent);
68
69
70 // NOLINTEND
71};
Definition EventHandlerDispatcher.h:6
Definition ScriptActorGameplayHandler.h:26
Definition ScriptEventHandler.h:6
Definition IScriptWorldBeforeEvents.h:49
Definition ActorAddEffectEvent.h:9
Definition ActorBeforeAcquireItemEvent.h:14
Definition ActorBeforeHealEvent.h:13
Definition ActorBeforeHurtEvent.h:11
Definition ActorRemovedEvent.h:8
Definition BeforeMountTamingEvent.h:10
Definition BeforeTamingEvent.h:10