LeviLamina
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TrailSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/systems/ITickingSystem.h"
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#include "mc/world/level/BlockPos.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
EntityRegistry
;
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struct
TrailComponent
;
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// clang-format on
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class
TrailSystem
:
public
::ITickingSystem
{
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public
:
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// TrailSystem inner types declare
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// clang-format off
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struct
BlockPositions
;
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// clang-format on
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// TrailSystem inner types define
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struct
BlockPositions
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 48, ::BlockPos[4]> mBlockPos;
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// NOLINTEND
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};
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
void
tick(
::EntityRegistry
& registry)
/*override*/
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
_tickComponent(
::ActorOwnerComponent
& actorOwnerComponent,
::TrailComponent
& trailComponent);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCAPI
void
$tick(
::EntityRegistry
& registry);
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// NOLINTEND
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};
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityRegistry
Definition
EntityRegistry.h:10
ITickingSystem
Definition
ITickingSystem.h:15
TrailSystem
Definition
TrailSystem.h:16
TrailComponent
Definition
TrailComponent.h:13
TrailSystem::BlockPositions
Definition
TrailSystem.h:24
src
mc
entity
systems
TrailSystem.h
Generated on
for LeviLamina by
1.16.1