LeviLamina
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Strider.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec3.h"
7#include "mc/world/actor/animal/Animal.h"
8
9// auto generated forward declare list
10// clang-format off
12class BlockPos;
13class EntityContext;
14class Player;
16// clang-format on
17
18class Strider : public ::Animal {
19public:
20 // Strider inner types declare
21 // clang-format off
23 // clang-format on
24
25 // Strider inner types define
27 public:
28 // PlayerRideInLavaInOverworldAchievementTracker inner types define
29 enum class VehicleState : uchar {
30 Riding = 0,
31 Done = 1,
32 };
33
34 public:
35 // member variables
36 // NOLINTBEGIN
37 ::ll::TypedStorage<1, 1, ::Strider::PlayerRideInLavaInOverworldAchievementTracker::VehicleState> mState;
38 ::ll::TypedStorage<1, 1, bool> mHasSentAchievement;
39 ::ll::TypedStorage<1, 1, bool> mInLavaWithPlayer;
40 ::ll::TypedStorage<4, 12, ::Vec3> mStartPosInLava;
41 ::ll::TypedStorage<8, 8, ::Player*> mPlayer;
42 // NOLINTEND
43 };
44
45public:
46 // member variables
47 // NOLINTBEGIN
48 ::ll::TypedStorage<8, 24, ::Strider::PlayerRideInLavaInOverworldAchievementTracker>
49 mPlayerRideInLavaInOverworldAchievementTracker;
50 // NOLINTEND
51
52public:
53 // prevent constructor by default
54 Strider();
55
56public:
57 // virtual functions
58 // NOLINTBEGIN
59 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
60
61 virtual void normalTick() /*override*/;
62 // NOLINTEND
63
64public:
65 // member functions
66 // NOLINTBEGIN
67 MCAPI Strider(
68 ::ActorDefinitionGroup* definitions,
69 ::ActorDefinitionIdentifier const& definitionName,
70 ::EntityContext& entityContext
71 );
72 // NOLINTEND
73
74public:
75 // constructor thunks
76 // NOLINTBEGIN
77 MCAPI void* $ctor(
78 ::ActorDefinitionGroup* definitions,
79 ::ActorDefinitionIdentifier const& definitionName,
80 ::EntityContext& entityContext
81 );
82 // NOLINTEND
83
84public:
85 // virtual function thunks
86 // NOLINTBEGIN
87 MCAPI float $_getWalkTargetValue(::BlockPos const& pos);
88
89 MCAPI void $normalTick();
90
91
92 // NOLINTEND
93
94public:
95 // vftables
96 // NOLINTBEGIN
97 MCAPI static void** $vftable();
98 // NOLINTEND
99};
Definition ActorDefinitionGroup.h:26
Definition BlockPos.h:17
Definition EntityContext.h:15
Definition Player.h:129
Definition ActorDefinitionIdentifier.h:15