LeviLamina
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Turtle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/animal/Animal.h"
7
8// auto generated forward declare list
9// clang-format off
11class BlockPos;
12// clang-format on
13
14class Turtle : public ::Animal {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual float getShadowRadius() const /*override*/;
19
20 virtual void die(::ActorDamageSource const& source) /*override*/;
21
22 virtual float _getWalkTargetValue(::BlockPos const& pos) /*override*/;
23 // NOLINTEND
24
25public:
26 // virtual function thunks
27 // NOLINTBEGIN
28 MCAPI float $getShadowRadius() const;
29
30 MCAPI void $die(::ActorDamageSource const& source);
31
32 MCAPI float $_getWalkTargetValue(::BlockPos const& pos);
33
34
35 // NOLINTEND
36
37public:
38 // vftables
39 // NOLINTBEGIN
40 MCAPI static void** $vftable();
41 // NOLINTEND
42};
Definition ActorDamageSource.h:18
Definition BlockPos.h:17
Definition Turtle.h:14