3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/world/actor/animal/Animal.h"
18 virtual float getShadowRadius()
const ;
22 virtual float _getWalkTargetValue(
::BlockPos const& pos) ;
28 MCAPI
float $getShadowRadius()
const;
32 MCAPI
float $_getWalkTargetValue(
::BlockPos const& pos);
40 MCAPI
static void** $vftable();
Definition ActorDamageSource.h:18