LeviLamina
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ScriptBlockFluidContainerComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/script_core/lifetime_registry/scripting/StrongTypedObjectHandle.h"
7#include "mc/scripting/modules/minecraft/block/ScriptFluidType.h"
8#include "mc/scripting/modules/minecraft/block/components/BaseScriptBlockActorComponent.h"
9
10// auto generated forward declare list
11// clang-format off
12class BlockActor;
13class BlockPos;
14class BlockSource;
15namespace Scripting { class WeakLifetimeScope; }
16// clang-format on
17
18namespace ScriptModuleMinecraft {
19
21public:
22 // virtual functions
23 // NOLINTBEGIN
24 virtual bool _isValid() const /*override*/;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI ::std::optional<int> _tryGetFillLevel() const;
31 // NOLINTEND
32
33public:
34 // static functions
35 // NOLINTBEGIN
36 MCAPI static ::ScriptModuleMinecraft::ScriptFluidType
37 _getActualCauldronFluidType(::BlockActor& blockActor, ::BlockSource& region, ::BlockPos position);
38
39 MCAPI static ::std::optional<
41 tryCreate(
42 ::BlockSource& region,
43 ::BlockPos position,
45 ::std::string const& typeId
46 );
47 // NOLINTEND
48
49public:
50 // virtual function thunks
51 // NOLINTBEGIN
52 MCAPI bool $_isValid() const;
53
54
55 // NOLINTEND
56};
57
58} // namespace ScriptModuleMinecraft
Definition BlockActor.h:29
Definition BlockPos.h:17
Definition BlockSource.h:71
Definition BaseScriptBlockActorComponent.h:10
Definition ScriptBlockFluidContainerComponent.h:20
Definition StrongTypedObjectHandle.h:8
Definition WeakLifetimeScope.h:12