LeviLamina
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LibraryFactoryArguments.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/file/Path.h"
7#include "mc/deps/core/utility/NonOwnerPointer.h"
8
9// auto generated forward declare list
10// clang-format off
11namespace Gameface { class ResourceHandlerBroker; }
12namespace Gameface { class TemporaryTextureHolder; }
13namespace Input::Debug { class ISplitscreenRedirect; }
14namespace OreUI { class ILiveViewCollectionConsumer; }
15namespace OreUI { struct DebugData; }
16// clang-format on
17
18namespace OreUI {
19
21public:
22 // member variables
23 // NOLINTBEGIN
24 ::ll::TypedStorage<8, 32, ::Core::Path> mPackagePath;
25 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::Gameface::ResourceHandlerBroker>> mResourceHandlerBroker;
26 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::OreUI::ILiveViewCollectionConsumer>> mLiveViewConsumer;
27 ::ll::TypedStorage<8, 8, ::Gameface::TemporaryTextureHolder&> mTemporaryTextureHolder;
28 ::ll::TypedStorage<8, 8, ::OreUI::DebugData&> mDebugData;
29 ::ll::TypedStorage<8, 24, ::Bedrock::NotNullNonOwnerPtr<::Input::Debug::ISplitscreenRedirect>>
30 mDebugSplitscreenInputRedirect;
31 // NOLINTEND
32
33public:
34 // prevent constructor by default
35 LibraryFactoryArguments& operator=(LibraryFactoryArguments const&);
36 LibraryFactoryArguments(LibraryFactoryArguments const&);
37 LibraryFactoryArguments();
38};
39
40} // namespace OreUI
Definition ResourceHandlerBroker.h:7
Definition TemporaryTextureHolder.h:7
Definition ISplitscreenRedirect.h:7
Definition ILiveViewCollectionConsumer.h:7
Definition DebugData.h:7
Definition LibraryFactoryArguments.h:7